technology

Bordertown, Surveillance, and the Evil Eye

Last summer, I participated in the Bordertown design studio, a ten-week seminar on the subject of cities divided by borders. Everyone involved developed a deliverable, which we exhibited at the Detroit Design Festival. At the time, I was too blown away by the city of Detroit and its inhabitants to talk about my own work. […]

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GRAND ideas

I’m writing this post from the Vancouver Convention Centre, where I am at the 2011 GRAND conference. I’m here for the PLAYPR project, which focuses on the future of play and performance in gaming. This means I’ve been spending my weekend with Kinect hackers, game developers, haptic coders — the kind of people whose brains

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